The first one in World 4-2 leads to World 8-1, and the other, found at the end of the level, sends you to World 5-1. There is a warp zone in World 1-2 and two in World 4-2. Each firework is worth a 500 point bonus, so landing on the flagpole when the last digit is a 6 nets you 3000 additional points. The secret is this: when you clear the area and the time clock has a 1, 3, or 6 as the last digit, that number of fireworks goes off. The number of fireworks varies from time to time, but usually there are none at all. When you enter the castle at the end of a level, fireworks may go off. Instead of jumping on the flagpole from the ground, stay on the staircase and use the button jump sequence to jump to the very top of the flagpole for 5000 points! It's safe and easy to make points in a big way. The higher you jump, the higher you score. Score with the flagpole and fireworks Įvery time you clear an area, you are presented with a flagpole. If you're going to do it, do it in style! Depending on your skill, you can combine your attacks to increase your score. One example is the "triple kill and kick." This high-level tactic will give you 100 + 200 + 400 + 1000 points. Other variations of this tactic can also increase your score. This "double stomp" tactic will change the 100 + 400 score into a 100 + 500 score. There is a tactic called "wait and re-stomp" where you can wait for the Koopa to revive after you stomp it, and then stomp it again for a high score. If you do this enough times, you'll get an extra life! When you use the Koopa shell to defeat the other enemies, your score will increase with each additional kill (500, 800, 1000, 2000, 4000, 5000, 8000, 1-up). When you stomp on two enemies at a time, your score increases accordingly (100 + 400). 10 Alternate method to the 4-2 warp zone.2 Score with the flagpole and fireworks.1 Points depend on how you kill the enemy.
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